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Back in the days of dial-up, when Tim Sweeney was 21 and in his third year of college, he needed cash to release his first game -- "thousands of dollars," as he recalls. To pay for the game's launch, for two summers he borrowed his dad's tractor and ...
via Engadget RSS Feed http://www.engadget.com/2015/02/19/epic-games-unreal-dev-grants/?ncid=rss_truncated
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